I’ve tried Kahoot and Flipgrid as a student and as an educator. These tools are engaging and offer another way to formatively (or in some cases summatively) assess the learning of students. However, these tools are so widely used. Something I appreciated about this week’s presentation by Dalton, Matt, and Trevor is that they all chose different tools to research. I honestly had no idea that so many assessment tools existed that took little to no time experimenting with to figure out how to use. Using assessment tools that are user friendly is key, as we must bear in mind that our students need to engage with these as well. The tools that piqued my interest the most were Classkick, Quizizz, Go Formative, and Knowledge Hook. I decided to try Quizizz in the classroom this week. Based on what I experienced Tuesday evening, I knew I liked this tool. I might just like it even more than Kahoot, but how can I know for certain without experiencing it with my students– some of my harshest critics of classroom activities…?
Perhaps the most significant reason for choosing this tool is that it is comparable to Kahoot, making it familiar to myself and most of my students. This made the concept easier for my students to understand. Furthermore, I was hoping that students who have had experience using Kahoot could make some comparisons between the two tools. In addition, I was looking for a quick formative assessment to get some feedback on our novel study, Restart by Gordon Korman, and to check for comprehension. I made a pretty hefty statement of being changed from a Kahoot user to a Quizizz user. Obviously, I needed to see if this tool lived up to the hype…
Pros, Cons, and Kahoot
Overall, I was very impressed by Quizizz and would definitely use it again! It was very easy to set up an account and create a quiz. I noticed creating quizzes was similar to Kahoot. You could duplicate questions and indicate which answer is correct by simply clicking the correct response. I found Quizizz more intuitive to use and it included more question options (polling, short answer, multiple choice, check boxes, fill-in-the-blank, etc.) that did not come at any additional cost. In contrast, there is a cost associated with question types on Kahoot. The only free question types you can have are multiple choice and true or false. There are also a variety of options available to customize your experience with Quizizz. For example, funny memes could pop up after each question and you could choose to time your questions as well. Whereas Kahoot only allows the option to time the game. Although, if you’re using the ‘challenge’ feature you do not need to time the questions. In terms of actual play, my students were able to enter their game code and begin without any issues when using Kahoot and Quizizz. Quizizz offers the game code option just like Kahoot, but teachers have the ability to share the game on their Google Classroom and students can join through this platform. I did not use this feature, however, this would be extremely handy for future use. Students could also choose their own name for the game we were playing. Kahoot has an automatic nick-name generator for students, where Quizizz does not include this feature. So of course, we needed have a conversation about appropriate nick-name selection *face palm*. Quizizz allows teachers to email their students’ scores to their parents, whereas Kahoot does not include this feature. I love how easy it is to preview student scores and stats! In addition, I can go back after the quiz was completed and look at the scores again.
I think the biggest difference is that Kahoot is ‘teacher-led’ and Quizizz is ‘student-led.’ Quizizz can allow the teacher to have more control and work through the quiz as a class or for students to complete it at their own pace.
As we discussed on Tuesday evening in regard to this tool, participants are presented with the questions and answer options on their device, whereas Kahoot only shows the colour-coded answer options. In other words, you need to see the teacher’s screen in order to answer.
Common Sense Media provides a helpful comparison of Kahoot and Quizizz. This review was completed in 2017, so there have been updates to both tools since. However, the piece that Common Sense Media noted that resonated with me the most was the data collection and student tracking. They noted that between the two tools this feature is a tie. Personally, I liked Quizizz better because I found it helpful to go back on my own to look at individual responses from my students.
Overall, the kids loved it! When I asked the students whether they liked Kahoot or Quizizz better, the majority voted for Quizizz. When I asked why, the two main responses were that you could make your game name longer than in Kahoot and they LOVED the power-ups! My students were trying to explain this to me, but I was getting mixed reviews! After a quick Google search, this is what I found from the Quizizz help page:
However, some of my students said that you can gain double the points if you get a question right or lose points if you get a question wrong. I’m not exactly sure how these power-ups work, but the general idea is to engage students through the gamification of learning. According to ISTE, gamification is about transforming the class environment or regular activities into a game of some sort. ISTE highlights that this requires collaboration, play, and creativity. However, I think it is also worth mentioning that learning must be kept at the forefront of gamification by following up with assessment.
My Use of this Tool for Assessment
I would say this tool is mainly for formative assessment. I suppose you could use it as a summative assessment for subjects that are a little more “cut and dry” like math. However, I feel like this tool still lends itself to formative assessment. I used it as a comprehension check for our novel study, and of course, for my own personal information. We normally have been answering comprehension questions as a group in their notebooks, but this is an engaging and interactive way to assess student understanding.
The students were engaged and enjoyed using a different medium besides paper and pencil to demonstrate their knowledge. Due to the success of this tool in my classroom and its many capabilities, I’m thinking of doing more comprehension checks and activities for our novel study using Quizizz, moving away from paper and pencil tasks. The students have been enjoying the novel study, but I could feel the excitement sink whenever I would say, “Okay team, get out your notebooks!” Not that paper and pencil tasks don’t have their place, but I can see why this can become boring after a while!
Moving forward I am excited to implement, Quizizz more frequently! However, I also would like to try out some other assessment technologies. I think my next tool on the list is Classkick. I had a blast being able to get a little creative with my responses by channeling my inner artist and creating drawings. I have a feeling that feature will be a hit with my 4/5s!
As always, lots of new ideas and tools to explore!
Until next time,